Founded in 2008, KARAKTER’s mission is to designs virtual worlds that stand the test of time. Amongst other things, we have helped to develop the world of Horizon for Sony, soon also featured as a Netflix series.
The International Games Magazine has interviewed me and others for its newest issue on the emerging role of AI in game development. In the interview, I took the position that AI tools will soon be implemented into common tools like photoshop (note: this prediction has since come true); but that AI will remain a tool amongst others due to its inability to reliably produce consistency, logical interrelations, intellectual depth or visuals which are virtually undescribable. Nevertheless, its efficiency to produce good enough material at virtually no cost might challenge the „high risk, high rewards“ model we are accustomed to.
Read the full article here (German language only).
Can AI art ever be copyrighted? What do these new tools mean for creatives? And how predictable is the future really? Future scientist Dr. Bernd Flessner (Universität Erlangen-Nürnberg), creative director Tobias Mannewitz (Karakter) and copyright attorney Anne Müller discuss the implications of AI for the creation of art at POP KUDAMM, Berlin (Panel starts 19:00)
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– on product innovations
– on the role of a design director
– on what is still worth learning in the age of ai
– on the question if videogames can be considered art
– on what can be learned fom video games
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