KARAKTER: CREATING THE CLASSICS OF TOMORROW

Founded in 2008, KARAKTER’s mission is to designs virtual worlds that stand the test of time. Amongst other things, we have helped to develop the world of Horizon for Sony, soon also featured as a Netflix series.

MATERIA: CRAFTING OBJECTS OF JOY

Founded in 2021, MATERIA seeks to entertain the world, by making visual designs for live game content. The studio is predominantly focusing on properties with a stylized look.

inspire

26/06/2024
Meet me at XDS and Gamescom 2024

I am going represent materia at this year’s XDS and gamescom. Connect with me beforehand or use the event scheduling system to get an exclusive look behind the scenes of our still largely unknown design studio.

01/11/2023
AI tools for concept art – a realiable helpling?

The International Games Magazine has interviewed me and others for its newest issue on the emerging role of AI in game development. In the interview, I took the position that AI tools will soon be implemented into common tools like photoshop (note: this prediction has since come true); but that AI will remain a tool amongst others due to its inability to reliably produce consistency, logical interrelations, intellectual depth or visuals which are virtually undescribable. Nevertheless, its efficiency to produce good enough material at virtually no cost might challenge the „high risk, high rewards“ model we are accustomed to.

Read the full article here (German language only).

30/06/2023
PANEL: „Blind mirrors – The human struggle of AI in art“

Can AI art ever be copyrighted? What do these new tools mean for creatives? And how predictable is the future really? Future scientist Dr. Bernd Flessner (Universität Erlangen-Nürnberg), creative director Tobias Mannewitz (Karakter) and copyright attorney Anne Müller discuss the implications of AI for the creation of art at POP KUDAMM, Berlin (Panel starts 19:00)

.

QUOTE ME ON THAT

We want omnipotence without having to rise from our easy chair.

– on product innovations

What a client says that he wants is not always what he needs.

– on the role of a design director

Antiquity never gets old.

– on what is still worth learning in the age of ai

Virtual worlds are holiday destinations for the mind.

– on the deeper needs satisfied by video games and worlds of fantasy

Game visuals only become art when they are interpretable like poetry.

– on the question if videogames can be considered art

Modern architecture seeks to appeal to fellow architects and the investor’s bottom line. Game architecture seeks to enchant the passer-by.

– on what can be learned fom video games

CONTACT

Karakter Design Studio Berlin - Tobias

Creative direction inquiries:

mail @ karakter.de

Public speaking inquiries:

Laurie Barnett

© 2024 TOBIAS MANNEWITZ.

privacy policy

1. GENERAL

This Privacy Policy provides you, in accordance with Article 13 GDPR (EU General Data Protection Regulation), with information on the processing of personal data by ………………………….. (hereinafter: „we“, „us“) when you visit our website, contact us or have a contractual relationship with us. As a rule we process data that you provide only for those purposes for which we have collected such data. We will process your data for other purposes only where there is another legal basis for the processing, in particular when we transfer data to third parties.

Imprint

THIS WEBSITE IS OWNED, PUBLISHED AND MAINTAINED BY

Tobias Mannewitz. All images created by and © Tobias Mannewitz, unless otherwise noted

PUBLISHED AND MAINTAINED BY: Karakter Design Studio GmbH, Saarbrücker Strasse 24, 10405 Berlin

COPYRIGHTS

Any and all contents and works of this website are created by Tobias Mannewitz, unless otherwise noted. The contents and works on this website are protected by german copyrights. Any copying, alterations and distribution, as well as any kind of commercial utilization to the works requires permission in writing of the owners of the copyrights. Downloads or copies of contents of this website are only permitted for personal, non-commercial use.
Publication thereof by Tobias Mannewitz on this website happens by permission and does not constitute a breach of any copyright the respective parties may hold.
Insofar as any copyright protected works created by other parties than Tobias Mannewitz are published on this website, they will be marked as such. Should any failure on our part to comply with any copyrights to works published on this website come to your attention, please send us a notification. The contents in question will be promptly removed.

CONTENT LIABILITIES

According to § 7.1 TMG, Tobias Mannewitz is liable for the contents of this website according to the laws of germany.
According to § 8 – 10 TMG, Tobias Mannewitz is not liable to monitor any information received through this website nor to inspect it for potential unlawfulness or illegality. Though the contents of this website have been created with utmost care, we can and do not accept any liability for the completeness and accuracy of the information provided, with the exception of liabilities to remove or make inaccessible any information or content as demanded by german law. However, liabilities for any infringement of any rights due to any failure on our part is only possible from the moment that such infringement has been brought to our attention. Should any infringements be brought to our attention, the contents in question will be promptly removed.