The International Games Magazine has interviewed me and others for its newest issue on the emerging role of AI in game development. In the interview, I took the position that AI tools will soon be implemented into common tools like photoshop (note: this prediction has since come true); but that AI will remain a tool amongst others due to its inability to reliably produce consistency, logical interrelations, intellectual depth or visuals which are virtually undescribable. Nevertheless, its efficiency to produce good enough material at virtually no cost might challenge the „high risk, high rewards“ model we are accustomed to.
Read the full article here (German language only).